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Re: Ideas on the best WM design. Tue, 06 April 2004 18:49 Go to previous messageGo to previous message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

Some last notes Dark Traveller,

-f races are more difficult to play since you have a much lower max resource count per planet. When you want just ONE MORE DREADNAUGHT at Planet X next year to tip a battle in your favor where you are defending - but it will take 2 years to build it, you won't want to be a -f race. You have to be planning very well in advance for your ship needs and that precludes you from being able to bring latest technology ships into battle sooner.

You will need to work on micro management of your mineral distributions - you MUST ship minerals in advance of where you need them. The simplest way is to always look at every planet - what it has and what it produces - and move minerals accordingly so that planets with lower production are supplied. My freighter count is always large. Use the 'planets report' function and then sort based on minerals to easily help you identify where you stand.

A monster race takes a lot of work, and one turn, once you are a monster, can take 2 hours or more to do well since you will double check that you haven't missed anything.

Your allies that are under attack will want your ships in position yesterday - you can't help that. But, you can plan well and get your ships concatonated into fleets where they will do the most damage to your enemies, forcing them to regroup and rethink their strategies.

Ptolemy

P.S. Never underestimate the powers of diplomacy, psychology and suggestion. You are playing against real people - not robots.



[Updated on: Tue, 06 April 2004 18:50]





Though we often ask how and why, we must also do to get the answers to the questions.

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