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Re: Ideas on the best WM design. Tue, 06 April 2004 12:04 Go to previous messageGo to previous message
Dark_Traveller is currently offline Dark_Traveller

 
Crewman 1st Class

Messages: 33
Registered: October 2003
Location: Tigard, OR. USA
So higher growth, no LSP I can see this-quicker top off of worlds will create the resources from those worlds.
Now the mines is it just the number of mines should match the number of Factories or should you also create the same efficiency or does it really matter?
OBRM I have used but never in a live game, I have found in test games the expense in both resources and minerals is huge. The amount of Mini Miners you need to produce to equal even one Maxi Miner is staggering. A WM runs on its fleets and its ability to produce those fleets. Now an increase in Mines might counter this, I have to try this in a test game.
The Immune I took to counter some terraforming which I thought was slowing my growth. With an increase of growth rate, no LSP, and an increased Pop Cap with OBRM, maybe terraforming will not be so painful.
I like ISB too much to get rid of it so I will make adjustments to keep it.
What is done in the community to make Terraforming less painful(other than CA :-}), I tried TT but that was not the way to go, I set my defaults: up to 200 fac, up to 200 Mine, 10% Max Ter, and up to 100 Def. Now I do try to MM those Yellow worlds by forcing Terraforming into the top half of the production when they start producing over 100 resources a year. This appears to bump them to pretty quickly but not quick enough.

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