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Re: Ideas on the best WM design. Tue, 06 April 2004 10:23 Go to previous messageGo to previous message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

First of all you want to drop LSP. To monster a race by 2450 you also want at least 18% pop growth (for the WM, 19% is better). Then, you need to reduce your mine cost and increase the amount of mines - so use OBRM and reduce your factories down to 12. You probably can't afford the less germ box checked.

Weaps normal no - weaps Cheap yes.

Con - if you can keep it normal - try try try do so. BTW Weaps Cheap (I mentioned that).

ISB is great if you can manage to afford it.

For a monster, IFE is pretty much a must - you need to move fast to keep colonies growing and build resources. To compensate for the IFE you will probably have to take the NRSE - maybe not, but probably. Oh, by the way - WEAPS CHEAP Smile (Got the hint?)


With a one immunity you can have your hab range at a reasonable 1 in 4 at the edge of 1 in 5. You can do this since green planets are going to be of higher value.

If you play the race in a small, normal universe all by lonesome and you hit 25k at 2450 then the race will do OK in a multiplayer game that is NOT in a small/normal. IF you throw in 2 or 3 standard AI's and still hit the 25k in the small/normal - you may actually be able to hit it in a multiplayer game that is not sparse.

In a dense or packed universe you shouldn't have too much trouble either way.

Ptolemy

(You don't EVER want to be in a game as my enemy if I'm IT Laughing - I can useually hit 32-35k by 2450 then).




Though we often ask how and why, we must also do to get the answers to the questions.

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