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Re: Ideas on the best WM design. Mon, 29 March 2004 12:29 Go to previous messageGo to previous message
iztok is currently offline iztok

 
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Messages: 1206
Registered: April 2003
Location: Slovenia, Europe
Hi!
Kotk wrote on Mon, 29 March 2004 16:22

* 10 mines operated are too few to deplete minerals on most of the planets. Going over 10 mine efficiency below 15 mines operated is not profitable at all in reasonable time-frame.

One of my recent testbeds confirms that: a +f race with 11/x/10 mines had at turn 15 more minerals and free resources as race with 10/x/15 (note: the same RW cost), but after turn 20 the second race took the lead with produced minerals and stayed there until turn 110, with maximum advantage of 16% more mined minerals around turn 55.
I hadn't tried to find exact breakpoint, but from other testbeds I'd estimate it is close to 11/x/17 vs. 10/x/22.
BR, Iztok

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