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Re: Ideas on the best WM design. Mon, 29 March 2004 04:40 Go to previous messageGo to previous message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

Mark_WI wrote on Tue, 21 October 2003 08:04

In a team game a WM can be quite fierce. My bro played one to good effect last year during Lensmen2. He had 27k and Juggs by 2450 (1st) due to his ability to quickly expand.

IFE,ISB,OBRM,LSP,RS
.20-4.88g -144-144c 59-97mr 19%
12/9/12 no box(regretted this) 10/3/13
Weapons cheap rest expensive, box checked


Well, I look at this and wonder what the universe density was since the race is a 1 in 4 hab race. With the econ settings, I wouldn't expect this race to get to much more than 12k in a small, normal universe at 2450. Granted, since it was a team game with a CA - all the tf was free - that accounts for probably around 8k of the resources the race had.

Using a 1 in 3 design with 14,10,12 and 1/1200 colonist settings I get the WM up to 16k at 2450 in a small, normal universe with 16 planets, 2 about to be colonized and a resource growth rate of over 1k per year. Additionally, all the terraforming has been done on the 5 highest value planets and there are 10 armed space docks. Tech is at 9,10,10,10,8,8. The race has plenty of minerals available and plenty of minerals are getting to where they are needed on time since the race uses mine efficiency of 12kt per 10 mines. This race also only uses a growth rate of 17% yet still does well. Current potential if it stops taking new planets is ~50k at full population with a few low reds that can still be colonized and worked on. Note, that I do these benchmarks using a small, normal, accelerated BBS universe with 3 standard AI's to cause some construction to go into warships.

I'd doubt that a WM with these specs would have much trouble hitting more than 25k in a dense or packed universe. A sparse or normal universe would be a more difficult arena for it to play it in.

The complete design is:
IFE, ISB, OBRM, LSP, RS
0.59 to 6.80G
-72 to 176C
33 to 95 mR
17% growth

1/1200 pop efficiency
14, 10, 12 factory settings
12,5,10 mine settings
Weaps cheap, all else expensive and start at 3 checked.

I've tw
...



[Updated on: Mon, 29 March 2004 04:43]





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