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Re: 2450 - 59k resources Mon, 14 July 2008 21:14 Go to previous messageGo to previous message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
Just an aside... All AR's play like a -f race, not just this one Very Happy

I think when talking about being 200% ahead, you must remember that is largely because of the massive RW points given by all-expensive. What we really want to know, is what sort of impact to expect from en-expensive 2-cheap - basically the affect of just shifting en expensive to buy extra hab and start@3.

Not convinced about your colonising blind strategy. Works for a small radius, but how are you going to afford all the colonisers you'd need to find the further flung 'must-have' colonies swiftly enough? Maybe with massive habs this isn't such an issue... But 5 scouts works wonders, I think, and tells you more about your opponents (who will shoot your colonisers when they start planet hopping looking for somewhere to live, accidentally bombing their colonies as they go, but may let your scouts live, depending on their attitude.)

EDIT: And yes, your tech speed would probably be higher with a human to trade with. On the other hand, you've set yourself up with a race that is greedy on space, by design, and with expensive tech doesn't have a whole lot to offer in trade. Are you sure they won't just shoot you? Twisted Evil Best to reverse that kickme sign with cheap weap if you can.


[Updated on: Mon, 14 July 2008 21:19]

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