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Home » Primary Racial Traits » AR » The ARvids and you :)
Re: The ARvids and you :) Sat, 12 July 2008 01:24 Go to previous message
Dogthinkers is currently offline Dogthinkers

 
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Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
ARvids are not a good race Smile Your modification is a massive improvement.

Regarding your improvements... I'd steer away from weap normal for AR - too dangerous, as you really *have* to be able to keep pace with your opponents weapons tech. Basically, you should assume you're starting next to a -f or risk a very fast and early death. If you spot a -f close by, show him some advanced weapons tech nice and early so he goes to chew on someone else, or you will die.

I'd also avoid LSP, but people love to debate that one for AR... ARvids original race got away with it because it had a too-high growth rate. 17% is still a tad high IMO, for a 1/10, so maybe you can afford it.

Regarding the habs... Try to keep one hab at 30 wide maximum, preferably narrower. The points you get by narrowing that, put into the other hab. This will give you faster results from your first few clicks of terraforming - this has a huge impact on AR performance.


[Updated on: Sat, 12 July 2008 01:25]

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