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Home » Stars! Clones, Extensions, Modding » FreeStars » Split Fleet Proposal
Re: Split Fleet Proposal Mon, 25 August 2008 08:37 Go to previous messageGo to previous message
Downsider is currently offline Downsider

 
Crewman 1st Class

Messages: 35
Registered: June 2003
Location: Derbyshire, England
The persuer in a split fleet scenario has greater control in which fleet is persued than we might think.

Stars! uses the primary target in the fleets battle orders to decide which fleet to follow. In LEit's example, his suicide BBs had orders to kill bombers before any other ship, so they followed them instead of the heavier, more expensive BBs. I have test bedded this before and used it in game a couple of times; a very useful trick to know. An enemy can't take your planets if he has no bombers or freighters left Smile

Additionally, it is fleets of greater mass that are targeted first, rather than their cost or ID (just tested this to be sure). I assume this is because you always know the mass of a fleet and you can never be 100% sure what the min and res requirements of an enemy design are even if you have seen it in battle (due to miniturisation). It just happens that the more expensive ships are usually the heaviest.
[note: - I haven't tested for when a fleet splits into two fleets of the same mass. This may be decided by ID but I would guess that it is random]

So, with being able to select the class of ship followed and knowing that the heaviest fleet will be followed, the persuer has an element of control. IMO, splitting your fleet to dodge an attack comes at a price as you will always loose ships and the remaining fleet will be easier to kill. Personally, I consider it a tactic to be used in only the most dire of situations.



"Violence is the last resort of the incompetent" - Salvor Hardin

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