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Re: Split Fleet Proposal Sat, 21 June 2008 17:32 Go to previous messageGo to previous message
ck_drknes is currently offline ck_drknes

 
Crewman 2nd Class

Messages: 17
Registered: May 2007
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Coyote wrote on Sat, 21 June 2008 15:39

Why make things more complicated than they need to be? A simple "no splitting and merging fleets in deep space" is easy to understand and doesn't require any convoluted coding that tries to guess what you want.

Perhaps fleets in deep space could only be allowed to merge or split if they're stopped. This removes practically nothing in the way of options but still makes things a lot easier. Just a simple check regardless of circumstances - if the fleet's moving, you can't change its composition. If you're changing its composition, it can't move.


I think what you're proposing is an easier (and better) version of what I had originally proposed; instead of letting them move, then split, yours only allows them to split. This would probably remove any of the complexity surrounding the issue and eliminate the use of the split fleet dodge, but it also cripples "normal" play as well. As the others have said, there are definite situations where you would want to split your fleet in space, and not have to lose a turn in the process.

Splitting based on percent mass and design targets should remove any incentive to try and use a split fleet dodge and will still allow for "normal" play (as well as a slight bonus to control in battle).


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