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Re: Miners Fri, 06 June 2008 06:58 Go to previous messageGo to previous message
iztok is currently offline iztok

 
Commander

Messages: 1206
Registered: April 2003
Location: Slovenia, Europe
Hi!
magic9mushroom wrote on Fri, 06 June 2008 04:18

maybe I shouldn't have built 20 scouts.

Definitely. You should build only as much scouts to get info on your share of space in ~10 turns. That's usually about 5. The rest of iron is reserved for first 10 Pintas and 6-8 med freighters. Because MFs lack on fuel for 3 W-9 jumps, you need some more scouts as boosters, but better idea is to rush for SFX and LFs immediately after en-5-7. Each time any of your freighters visits a colony it should load most minerals (iron being the most imporant). It's also a good idea to colonize every iron-rich planet close to your HW and (when you've already hit all close greens) dump there about a MF of pop to increase mining, then dedicate one or two MFs to collect these mined minerals and ferry them back to your HW or other production planet.

Quote:

I only had 4-5 worlds at the time.

Not enough. IMO before mid game you should colonize everything in your space. Trade some of these planets to your allies, but keep iron-rich for yourself, at least until you get enough remote miners to have 500-1000 mines per planet.

BR, Iztok

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