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Home » Stars! 2.6/7 » New Game Announcements » Gunboat Diplomacy (well, not anymore...mostly standard game)
Gunboat Diplomacy (well, not anymore...mostly standard game) Sat, 24 May 2008 13:36 Go to previous message
Effluviant Walrus is currently offline Effluviant Walrus

 
Senior Chief Petty Officer

Messages: 91
Registered: May 2008
Location: New York, US
To celebrate my first >30k by 2450 and get a chance to play against something with a brain for once, I'd like to see if I can get a fairly standard, relatively small-scale game going for me to play in (hopefully a host will be found). All skill levels are welcome (I don't mind being crushed).

As per the title, diplomacy would be allowed, but no verbal communication is allowed and all other players must be set to hostile. See if you can get your intentions across non-verbally.

The original restrictions on diplomacy have been deemed unfeasible, so here is another suggestion. Diplomacy would be standard (one ally at a time, all others must be set to hostile, no pregame alliances) except for:

  • To simulate SETI-like messages and translation-difficulties, at first only five words or less to each race (eg. "We come in peace" or "Stay out or die") could be sent per turn. Once two races have any ships in the same location, they would be able to talk unrestricted.
  • The only other restriction is NO TECH TRADING. In real-life, even allied countries don't share all of their latest military technology with one another. While a gradual osmosis of technology is expected amongst nations, there is no way to regulate tech trading easily, so I think it should just be banned.


The other rules (all subject to change by player suggestion):

  • Game type:

    • Medium, normal, distant galaxy <- EDIT: if we get a full 8 players, we'll make it dense <-EDIT OF EDIT: nevermind
    • Max 8 players; if less are available, the galaxy can be shrunk to a small, dense perhaps
    • AccBBS on, all others off
    • Victory conditions: Exceed second place score by 50%, at least 70 years must pass
    • Chaff+Split fleet ok, actual cheats not allowed
    • Turns on M-F until 2450, then M-W-F until 2470, then on Tuesdays and Thursdays. Turns may be delayed if at least two players request.

  • Race restrictions:

    • CA is nerfed in the following ways:

      • It must take both Mineral Alchemy and Ultimate Recycling
      • It may never use the Orbital Adjuster or Retrobomb
      • It must take Weapons expensive
      • If it is a +f race, its factory cost must be at least 10 and its mine cost at least 5
      • If it is a -f race, it must have a mine cost of at least 5, and must take LSP.

    • JoaT may not take NAS
    • All PRTs except for PP and AR must have at least 20 points left over (spent on anything except mineral concentrations), to give a small advantage to the worst and hardest to play (IMHO) PRTs.
    • I find things more interesting when habs overlap; it gives one a chance to colonize conquered worlds. Thus, all habs must include the center point (immunities are ok). However, one hab may not include the center if the other two are both either exactly centered or immune.
      [/list]
      [/list]

      [Updated on: Tue, 03 June 2008 07:10]




      "Thus spake the master programmer:
      `When the program is being tested, it is too late to make design changes.'"

      "In the beginning, there was nothing. And God said, 'Let there be Light.' And there was still nothing, but you could see a bit better."

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