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Scouting Tactics for the Beginner Fri, 02 May 2008 19:44 Go to previous message
neilhoward

 
Commander

Messages: 1112
Registered: April 2008
Location: SW3 & 10023
Any criticism, provisos, or addenda greatly appreciated.

Scouting Priorities
The fastest most efficient scouting is not always the best scouting. For instance, suppose your scouts start with fuel mizers. Their most efficient use would be to build as many as necessary and set them radiating away from your HW. However building scouts a few years too early may cause an economic lag that could persist for more than ten years. It might prove more effective to use your initial ships to scout all the worlds within 81.99ly of your HW, then 162.99ly, 243.99ly, and so on. Your HW can use this time to build its econ and pop. Excepting -f races, the slower your econ growth, the longer you will want to run without doing anything else, to a point determined by your population management strategy and home world's mineral concentration values.

Also, there is not much importance on scouting the whole map early. I will focus on scouting out the maximum range of my transports first, in order to pick the cherries. I will set some scouts to wait behind patrolling the planets I want to colonize.
When I encounter a competitor's space, I will leave more scouts behind in order to keep my intel up to date. When I go to visit my neighbors, 20yo information would leave me unprepared to give them a proper welcome. By the time I have seen all the planets, I usually have my scouts divide by thirds, between my space, others space, and the previously unoccupied spaces.

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