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Home » Stars! 2.6/7 » New Game Announcements » Ten-player, diplomatic, large, dense, distant, standard (non-AccBBS), unrestricted
Ten-player, diplomatic, large, dense, distant, standard (non-AccBBS), unrestricted Mon, 31 March 2008 13:48 Go to previous message
jimroberts is currently offline jimroberts

 
Petty Officer 2nd Class

Messages: 52
Registered: March 2008
Location: Germany
(Current information now moved to top for ease of reference. Latest change 2008.04.09, battle-board-overload definitely forbidden.))
Current state

    Player list as of 2008.04.04. We now have the target of TEN players, assuming that those interested are switching to definite: me, rolfverberg, m.a @ stars, Darkwyng, Aphar, Michael (private contact), Kettch, q974739, Sulpholobus, Joseph.
    So anybody now offering is too late, unless one of these ten withdraws.

    Organisation Micha has kindly offered to superhost for us after he gets back from holiday, so planned start is in the week beginning Mon 14th Apr.

Game announcement
I'm proposing a large conventional game with about ten players. No public scores, no accelerated start, not max minerals. Any sort of race allowed. Play will be fairly slow to allow time for diplomacy throughout the game, to allow for micromanagement for those who like it in the middle game, and for careful battle planning in the end game. In spite of slow play, I would like to see an end in a reasonable time, say about a year at most. Any sort of race should be able to win, if it is good in its own way, so multiple victory criteria.

Edited to add: This game is mainly for beginners and players with just a few games' experience.

There aren't going to be any radical changes to my proposal, so if there are a lot of things you disagree with, you are just not interested in the sort of game that interests me. In particular, don't propose AccBBS, banning PRTs and the like. Some little things can be changed, see below.

Proposed name: Pebbles in the sky. (Unless this has already been used.)


Proposal
  1. ten players. It might well be hard to get ten in a reasonable time, so we might settle for less.
  2. diplomatic. Hopefully no pre-game alliances, but alliances during the game are fine: tech exchange, mineral trading, whatever. At some point, your ally will probably stab you in the back to try to win, unless you get him first Smile
  3. large, dense. This gives us 640 planets, so reasonably large but not unmanageable empires.
  4. distant. This is more reliable than farther for avoiding unfair distributions.
  5. standard. None of the check boxes in Step 1 of New Game Wizard checked.
    • non-AccBBS. For a lot of race designs, the first 20 years starting from 25000 pop are interesting and important.
    • no Public Player Scores. Use your scanning to find out as well as you can who's ahead of you.

  6. unrestricted. Well, as far as possible. There are exploitable bugs, things that are clearly not intended by the designers, please don't exploit them. But there are other dubious tricks that might help a race in a losing position at least postpone extinction: I think we should look tolerantly on this.
    • (Update 2008.04.02) Only one race per person! (How could I have forgotten this?)
    • PRT, SRT all OK. I don't believe that (for instance) CA can easily beat anyone else.
    • chaff. Definitely OK.
    • split fleet. OK. Animals scatter to escape predators. Throwing a weakling to the wolves is common behaviour.
    • battle board overload. Update 2008.04.09 Forbidden.
    • North-south/east-west minefield avoidance. Do not do this!
    • Starbase friendly fire. (I'd never heard of this until today!) Forbidden.
    • Oviously, anything involving editing game files is forbidden.

  7. rate of play.
    • First 30 years: daily.
    • After that, when two people request slowdown, three times a week. Update 2008.04.02: Later perhaps dropping to even slower.
    • Generally: pauses for important holidays, unexpected problems etc. as required.

  8. proposed victory criteria. After at least 100 years, at least four of
    • 30% planets Update 2008.04.02: maybe more - under discussion.
    • tech 25 in 5 fields
    • exceed score 9000
    • exceed second place score by 30% Update 2008.04.02: maybe more - under discussion.
    • production capacity (resources) > 150000
    • own 300 capital ships
    • highest score after 130 years.

    [/list]
    Might change
    - galaxy clumping, if it's popular Update 2008.04.02: it isn't popular, so no clumping.
    - details of victory criteria

    About me.
    I've played three public multi-player games from the beginning and a few others as replacement for dropouts, but nothing since 2001.


    [Updated on: Wed, 09 April 2008 05:47]

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