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Re: FreeStars Wed, 02 April 2008 06:51 Go to previous messageGo to previous message
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Messages: 2765
Registered: October 2004
Location: Third star to the left
LEit wrote on Wed, 02 April 2008 05:10

I haven't seen those posts, if you could dig them up, I'd appreciate it. Also there are a lot of combinations of battle plans and odd situations that convince me it's a fairly complex, or deceptively simple.

I'd vote for the second option, considering the Jeffs' penchant for such kind of thing, but perhaps it's just wishful thinking on my part. Sherlock

I was able to find quite a few old posts regarding the issue, but I'm sure there must be more:

A Primer on Counterdesign

FAQ on battle speed? Which engines, thrusters etc effect it?

Battle Speed?

Battle speed vs Weapon range

I hope you got all details of those "odd cases" stored away somewhere, as they may open the doors to more insights about the whole thing. Deal

Quote:

Yes, I was hoping to make it work better. But, that's not simple. I suppose just matching current, but not considering 3rd party fleets would be an easy improvement.

Sounds good. Perhaps you can build it one small/easy step at a time. Whip



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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