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Re: FreeStars |
Wed, 02 April 2008 06:51 |
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m.a@stars | | Commander | Messages: 2765
Registered: October 2004 Location: Third star to the left | |
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LEit wrote on Wed, 02 April 2008 05:10 | I haven't seen those posts, if you could dig them up, I'd appreciate it. Also there are a lot of combinations of battle plans and odd situations that convince me it's a fairly complex, or deceptively simple.
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I'd vote for the second option, considering the Jeffs' penchant for such kind of thing, but perhaps it's just wishful thinking on my part.
I was able to find quite a few old posts regarding the issue, but I'm sure there must be more:
A Primer on Counterdesign
FAQ on battle speed? Which engines, thrusters etc effect it?
Battle Speed?
Battle speed vs Weapon range
I hope you got all details of those "odd cases" stored away somewhere, as they may open the doors to more insights about the whole thing.
Quote: | Yes, I was hoping to make it work better. But, that's not simple. I suppose just matching current, but not considering 3rd party fleets would be an easy improvement.
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Sounds good. Perhaps you can build it one small/easy step at a time.
So many Stars, so few Missiles!
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