Re: FreeStars |
Tue, 01 April 2008 23:10 |
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LEit | | Lt. Commander | Messages: 879
Registered: April 2003 Location: CT | |
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m.a@stars wrote on Sun, 30 March 2008 07:24 |
LEit wrote on Sun, 30 March 2008 06:08 | Internal workings:
How do ships decide where to move (not shoot) during combat?
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I seem to remember there were several posts about that at rgcs. Things like trying to get into range of the most desirable target with at least one weapon, using random in case of ties and all that. Perhaps you tried these ideas and they didn't work as expected?
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I haven't seen those posts, if you could dig them up, I'd appreciate it. Also there are a lot of combinations of battle plans and odd situations that convince me it's a fairly complex, or deceptively simple.
m.a@stars wrote on Sun, 30 March 2008 07:24 |
LEit wrote on Sun, 30 March 2008 06:08 | How should chasing a fleet that splits work?
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Wellllll, it certainly doesn't work as it *should*, IMHO. I'm sure most everybody has a definite idea how they'd like it to work.
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Yes, I was hoping to make it work better. But, that's not simple. I suppose just matching current, but not considering 3rd party fleets would be an easy improvement.
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