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Re: FreeStars Sun, 30 March 2008 07:24 Go to previous messageGo to previous message
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Messages: 2765
Registered: October 2004
Location: Third star to the left
LEit wrote on Sun, 30 March 2008 06:08

Internal workings:
How do ships decide where to move (not shoot) during combat?

I seem to remember there were several posts about that at rgcs. Things like trying to get into range of the most desirable target with at least one weapon, using random in case of ties and all that. Perhaps you tried these ideas and they didn't work as expected? Sherlock

That one might require a bunch of testbeds just to learn the fiddly bits, indeed. Whip
Quote:

How should chasing a fleet that splits work?

Wellllll, it certainly doesn't work as it *should*, IMHO. I'm sure most everybody has a definite idea how they'd like it to work. Twisted Evil

But I think the "rules" of how split-fleet-dodge-chase currently works are pretty much understood by now. Unless you mean you've found a great many cases where those "rules" seem to not apply. Confused



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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