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Home » Primary Racial Traits » WM » The Barbarian Hoard
icon10.gif  The Barbarian Hoard Thu, 27 February 2003 13:23 Go to previous message
BackBlast is currently offline BackBlast

 
Officer Cadet 1st Year
Duel club Champion 2004
Duel Club Champion 2006

Messages: 215
Registered: February 2003
Location: A Rock
I can remember seeing many posts about barbarian hoards in some of the older posts on the newsgroup and such. But there doesn't seem to be much talk about the tactic these days. WM seems to be the best race to pull this off with. So anyone who has experimented with this type of strategy, feel free to comment. Even those who don't think it's viable (I'm sure you're out there Rolling Eyes ). I want to try this in a PBEM at some point, so I guess I'll see how it goes.

The Mongols
PRT - WM Twisted Evil
LRT - IFE, RS, CE, ISB, NAS
about one in four hab with temp immune 19% growth
5/25/5 factories no G box (-F econ)
10/3/8 mines
Weapons, Prop, Construction cheap, rest expensive.

The idea being pretty much centered around the BC hull for probably most of the game. With 25% cheaper weapons, 50% cheaper engines and the cheaper scoops available. The idea being a very large quantity of fast, cheap range 2 beamers. The vast majority of your army (if not all) will be gate-able reducing the pain of CE. I've tried this with BET (in testbeds), but it seems to slow me down in getting what I need, especially with the gates and BCs. Though BET makes for a nice end game advantage. It only seems to be really nice after some significant research. Early attacks/kills are probably a good idea, I am a -F after all. Seems fairly effective against SD since you have lots of ships you can send into minefields at warp 9 Very Happy The DD makes a nice early warship, though I tend to shy away from yaks in favor of range 2 beams. They don't become obsolete as fast and aren't as easily countered. FFs just have too weak of an armor to be considered by me as a serious warship. The possibility of losing hundreds of ships due to a single mine hit is just too much. I seem to pretty much be able to go through mine fields like paper, almost as if they don't exist. Except for speed bumps.

Against missile stacks I simply need a large enough stack to keep my shields up long enough to close the distance. Though this is where I might need some careful planning. Chaff is also much cheaper for me than other races. Especially if BET is chosen as it miniaturizes very fast. I think my own missile stacks will probably wait until DNs are around, they will not compose a bulk of my fleet but only an artillery support arm. And to mix things up so the enemy can't make pure counter designs to my ships.

The down side to a hoard seems to be that you take losses even in a decisive victory. My ships are cheap and easy to replace though, not to mention very very mobile within my empire. WM advantages are key to the strategy with 25% cheaper weapons, 1/2 movement bonus. Which allows you to mass produce cheap hulls that are effective in battle. I think CE really helps this strategy as well as scoops. The movement penalty/failure may be annoying, but it adds some unpredictability to your movements Very Happy

As far as gaining allies, my sales pitch is my prop tech. Because I have scoops I will be researching this through much of the game to much higher levels than most people do. This helps keep the weight of the ships down, and not to mention the terraforming. Miniaturizing the BC hull cost is also worth while (hence BET is nice). If they don't want my prop tech then I can always threaten them into submission or destroy them Twisted Evil .

Some people might say energy is better, but WM only gets basic defences. I have RS LRT so I get a shield bonus, and I don't ever want to use the very large expensive shields. The idea is to keep the cost per ship down. Cheap shields are paramount as well as the other items, you can nab your tech from other players anyway Twisted Evil . Getting gates early is nice as well for conquering that neighbor early and being able to focus your entire empire anywhere you'd like.

The wins in battle come with shear numbers of ships.

BackBlast

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