Re: Croby FF vs Wolv CC |
Thu, 28 February 2008 17:54 |
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Incidentally, I think the CC wants colloidals more than the FF does.
FF can get away with bazooka, since due to lowest weight moving last they can choose the range vs CCs (with the random weight adjustment taken into account...)
I learned this the hard way in one of my recent games, where colloidal DDs dominated my bazooka croby FFs, since it took my a long time to get into range (the FFs had to back the DDs into the corner before they could close to range, and this was despite the FFs being much 'faster' than the DDs. You only have to have move 1 or more, and weight less, to have this edge. This is why range 0 ships are often so crap.)
Generally, I think CCs are better than croby FFs. However the croby FFs are available earlier in the game and have a lower weight than crusiers (gateable, and can pick range vs cruisers.)
I'm recently starting to question the value of range 2 croby FFs - they get minced by range 3 non-croby FFs/DDs. But their extra survivability against same range ships, or against jihads, is pretty lovely, of course.
Croby FFs feel a lot nicer if you have a nice cheap, fast, prop8 or prop9 scoop to put on them. They're still heavier than a non-croby FF, but at least they get in range of the back line nice and quick so they don't get pounded for too long.
[Updated on: Thu, 28 February 2008 17:59] Report message to a moderator
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