Trouble designing a team |
Sun, 13 January 2008 16:54 |
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knightpraetor | | Chief Warrant Officer 1 | Messages: 154
Registered: October 2006 | |
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So I have to decide on team characteristics for a game i'm about to start..nor do i particularly care if others from the game read this..but anyways, my main problem/concern has to do with growth rates.
In general i don't design races, I just steal them..it's far easier:)
but in this case I figured with a matching team it's far more useful to make the teams match properly. Howbeit, I seem to have run into problems in that in making it so that we can research enough at cheap, plus have nice variety of options, somehow I can't seem to find the necessary points to worry about growth rate.
Game parameters are dense medium, and I don't really remember what growth rates are suitable for various things.
Also, since it's best not to reveal the exact designs of these races I guess i have to just ask for general advice.
what growth rate range is suitable for _______ settings?
A. -f
B. HP
C. HG
In other words, what's the lowest that is productive for an HP? and what is the highest that is worthwhile for an HG or -f?
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