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Re: JoaT HP Mon, 24 December 2007 04:29 Go to previous messageGo to previous message
Soobie

 
Officer Cadet 3rd Year

Messages: 270
Registered: May 2007
Location: Australia
Dogthinkers wrote on Mon, 24 December 2007 09:20

joseph wrote on Sun, 23 December 2007 10:59

I know its a HP and you want the minerals but I would be tempted to drop your mine efficency to 10 as the increase to 12 is expensive - that would almost pay for your cost 6 factories.




Funnily enough, I'd be tempted to drop to 17% and maybe a couple of mines to buy more mine effiency Very Happy


Tried dropping PGR to 17% and min eff to 11 so that I could drop fac cost to 6. Same seeded universe. Res was 36K @ 2450, and increasing by around 3K per turn. More importantly (to me) tech was much better (but still not spectacular by -f standards) by having the facs up earlier. Razz 2420 still sucked bananas at about 1.5K though. Lots of Ir and Bor. No germ available until about 2435+ Any early conflict would be the death of this race.

Still, it's such a toss up. Those wide habs are very wide at 8 clicks to each edge ... very tempting to drop it to 12 clicks to buy back that 1 pt of mine eff. Reduces starting hab, but end game hab is roughly the same - just less carrying capacity.

Could possibly contemplate going to 20 facs and 16 mines, and using the points to buy back to 13 mine eff. The extra mine eff would certainly help as it is painful to watch the min concs disappear so fast each turn on developed planets. Is 20 facs operated enough for an HP? Even 21 feels a bit low.

Cheers
S.


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