Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Primary Racial Traits » PP » Critique race design
Critique race design Thu, 13 December 2007 22:37 Go to previous message
knightpraetor is currently offline knightpraetor

 
Chief Warrant Officer 1

Messages: 154
Registered: October 2006
So i picked this race up from someone else..i don't get why you would bother with some of the settings..but yes...critique


PP
IFE, NRSE, ISB, OBRM, RS

(question, i've forgotten, after taking more than how many LRT's does it get more expensive?)

Grav immmune
temp -164 to 28
26-90mr
1/3 19%

1/2500
7/25/14 ( i don't understand why that shouldn't be 5/25/5...are they trying to use captured factories..that seems dangerous to rely on..and a waste of poitns)

11/3/15 (i don't usually play races that can mine..been doing AR or using premades usually..so i don't know what's considered the allowable range for effective mining..so an explanation of what sort of settings are usable here would be nice)

Energy, const, weapons cheap, electronics normal, bio and prop expensive

no tech trading in game..

so what would you consider optimal for tech pricing for a PP? and is there a difference between how many expensive you would go in a tech trading allowed vs disallowed game?

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: PP and CE
Next Topic: Just talk!!!
Goto Forum:
  


Current Time: Sat May 04 14:34:05 EDT 2024