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Re: Micromanagement Tools (was Fledgling Admirals 2: EoG Comments) Fri, 16 July 2010 18:45 Go to previous messageGo to previous message
Captain Maim is currently offline Captain Maim

 
Lt. Junior Grade

Messages: 492
Registered: March 2003
Location: USA, Mesa, Arizona

Well, I suggested small galaxies just cause people like them, not cause you can't find something that's 4x larger. Also each race could employ a different set of ships in each galaxy. Course once I think of it, you'd have to synchronize their tech levels in all 4 maps or you invade with nubians but can only reproduce destroyers. On the other hand, you'd have a lot of pop you could bring with you to do the research and all the minerals from home. That could be interesting all by itself. But take way too long to do 4 times so yeah sync the techs. Smile But that's probably up to whom ever hosts. Smile

Another fun part of it, is to reach a particular galaxy you have to MAKE IT across the existing one to one of the sides perhaps even a far side (always a fun journey for most races.) And the universe becomes wrap around (as long as you have just 4 galaxies. Ships arrive at the edge, next year they arrive at the edge of a different galaxy. And then move out. I guess if they stay put they'd oscillate between the two every other year.

A player to self message noting that "Fleet # has just traveled to galaxy <Filename> From the <directional> edge of the map." Would be a good idea. The "Directional" would be "top", "bottom", "left" or "right". The server utility adds this to your M file after the server gens I guess. That way it arrives at the right time for you to load said file and move them before they jump back. And a self to self message on that arrival galaxy will read that "fleet # has traveled from the <filename> galaxy arriving here on the <directional> edge of the galaxy please move them before they head back."

If a galaxy is full either of ship designs, fleet counts or races your fleet doesn't jump and is told that the destination galaxy <filename> cannot sustain the incoming ship types from fleet #. (For too many designs.) Or that "You already have too many fleets in the <filename> galaxy." And last, "The <filename> galaxy cannot support another life form, please wait till an existing life form has been exterminated, then attempt to enter again." (This displays if you have too many races. Course I suppose you could turn over an abandon race to the new comer. He gets all the ships there in addition to his invasion forces. Since abandonment is more common than extermination.)

And linking maps of unequal size should scale the edges to match, so a entering a map that's twice as large would mean that you can only enter on an even numbered coordinate (every other in this particular case, or every 3rd or 4th coordinate if the map was 3 or 4 times larger.)



[Updated on: Fri, 16 July 2010 18:52]




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