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Home » Stars! 2.6/7 » The Bar » Micromanagement Tools (was Fledgling Admirals 2: EoG Comments)
Re: Micromanagement Tools (was Fledgling Admirals 2: EoG Comments) Tue, 06 November 2007 20:57 Go to previous messageGo to previous message
Dogthinkers is currently offline Dogthinkers

 
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Registered: August 2003
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perrindom wrote on Wed, 07 November 2007 08:35

Most of what you ask for do to some extent already exsist: in the menu item "Report" -> Planet / Fleets. You can't mass update but using the reports the right way will dramatically reduce the time needed as well as manual errors.


Yes, I do all these things already, but still make mistakes...

For example, *if* I remember, and have the time, to check the wp1 orders in the fleet dialog I can avoid wp1 dropping my minerals into space. Unfortunately that wouldn't have helped me in Glacier, where early in the game I dropped 1200kt of precious germanium *wp0* into space when changing a fleet's destination. I don't think the fleet dialog shows wp0 orders for moving ships, and clicking through every loaded fleet is not fun. After my mistake, I made the painfull MM decision to completely stop using transport orders (doing all uploads/downloads manually) until mid-game where another accident wouldn't be so crippling. Not quite sure how I managed this mistake, but checking the fleet list wouldn't have helped on this one.

Yeah, I do sort by planets to update starbases... Towards the end of the "The End", as AR, numerous times I had to make small updates to hundreds of orbitals at a time - I become acutely aware of things like RSI when doing forced repetitive and mindless steps like that in stars. Making the decision to upgrade a starbase design is the mental/skill part. Actually persuading the game to implement my orders is the main thing I'd like to see more streamlined Smile

Quote:

Fleets not at full speed: reverse sort by "ETA", Gating will be shown as "1y".

Not sure how this helps... Suppose I have just 100 fleets. How can I tell at a glace which fleets are merely 2 or more years from their destination, rather than at the wrong speed? Well, I suppose this'd be something fairly easy to set up a automated test for from the exported fleet reports, at least.

Quote:

Unload before gating: sort by "ETA", and you will see the warning "unload" in yellow text in the ETA column.

This is a good one. I check this one every year. It's so easy... This is how I'd like a lot of the other 'mistakes' to be highlighted. Unfortunately it's still hard to tell when a ship has not been set to gate when it should have, assuming you have enough worlds to not know them all by name and which have gates.

Quote:

Battle plan: sort by "Composition" to see that all your beam BBs have "Max damage" and so on. Remember the most common ship in the fleet is what you see, so remember to check the "chaff" fleets also.

I wish I'd done this last year in one of my current games, lol. My warfleet danced around just outside of range of a torp starbase, getting shot repeatedly until they finally disengaged, rather than fire at the easy to kill orbital... Now my opponent even has a gate up Sad

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