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Re: Ramscoops, which one to use? Fri, 27 June 2003 09:42 Go to previous messageGo to previous message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
zoid wrote on Sat, 03 May 2003 23:20

Any way you want to arrange the priorities, there seems to be a tendency to take IFE, NRSE, expensive prop research, and gravity immunity as a package. And that's quite a package, with a net cost of 547 RW points. What do you gain in the end?

ADVANTAGES:
1) 15% better fuel economy
2) FM engine (with expensive prop research forget the galaxy scoop)
3) Perfect gravity habs at any planet
4) No need to terraform gravity
5) Early warp 10 capable engine
6) One additional starting tech in propulsion

DISADVANTAGES:
1) -547 RW points!
2) Bulky, expensive engines make bulky, expensive ships
3) No fuel scooping
4) No tech trade possiblity with propulsion
5) Too often, others share the same immunity as you, limiting it's value.
6) You've used 2 LRT's, and more LRT's may cost more.



547 points????? BS Confused

IFE costs 80 points
Immunity costs 220 points
NRSE pays 55 points
Prop pays 50 points

so? 80 + 220 - 55 - 50 = 195

That combo costs 195 points in my RW. Confused Rolling Eyes

You have options to be without IFE like having HE or IT prt or have ISB lrt. Otherwise you just cannot spread quick enough (at warp 7+). Even then the warp 9 with FM is serious advantage! For the rest these 80 points are very well paid for IFE. Other low tech engines are 3 times slower. When you arrive you will find your neighbours orbital is already built there. They can reuse their transports 3 times meanwhile you have to build them each year.

NRSE and expensive prop people just actually take to pay 80 points for the fuel mizer. Its BS they tell that IS-10 is good engine. This engine is making everything about 20-25% more expensive. Rams are certainly good to have but people do not have points for that. Instead they prefer to have their economy 25% stronger.

Now that immunity costs 220 points and so people pay with more narrow initial hab. Typically taking 1 in 8 hab instead of 1 in 4. The immunity allows you to have less MM since even at max tech you can terra only half the planets to green.

With 1 in 4 hab you typically can colonise almost everything but the resulting hab values after terraforming are mostly low. You end up building factories at piles of your yellow planets 20 turns and terraforming another 20 turns... then you fill them up because they dont grow on their own and then they build factories again. It all together takes ages. Since the game is over at 2500 usually ... you do not exactly have the time you need to get anywhere with these bloody yellows there. OTOH without them your 1 in 8 hab neighbour will pass you with resources.

Still 220 points is a price one has to think twice about. I think immunity is matter of taste really.

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