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Re: Ramscoops, which one to use? Mon, 10 March 2003 17:37 Go to previous messageGo to previous message
yucaf is currently offline yucaf

 
Master Chief Petty Officer

Messages: 100
Registered: December 2002
Location: India
Micha wrote on Sun, 09 March 2003 05:47


Finally found some time to dig up that race (2 year old already) and give the specs:

NAME: The Dead Minds
PRT: SD
LRT: IFE, OBRM, NAS, LSP
HAB: 1 in 5
grav 0.31 to 3.68 (centered and wide)
temp -128 to 136 (centered and wide)
rad 48 to 84 (shifted to the right)
GROWTH: 19%
ECONOMY: (simple HG)
1/1000
12/9/16g
10/3/16
TECH:
weap cheap
con, prop normal
eny, elec, bio expensive
Box "start at 3" checked

Universe was: medium, packed, farther, ABBS, No random events, clumping. 10 players.
<snip>

Thanks Micha for that good message and for your research (I'm glad to be back on the subject Smile )

It seems to be quite a good design and it worked well for you at least. I also read somewhere on the Newsgroup that SD should take ramscoops (that's what I did). However in a medium packed I would not have liked to have this NAS. But it's quite easy to compensate with unchecking "start at 3" and some other adjustment.
By what you say, it doesn't seem to have been extremely relevant to get the Galaxy Scoop. At least you don't mention it explicitely, but you do said that getting the warp10 capable engine (you mention prop16) had you waiting before building the next generation of layers. Did you wait for the GS (prop19) to build ships or did you just started designing with it when it became "naturally" available. This is the key point of the thread I would say.
You don't mention either the utility of the Fuel Mizer but I guess it's because it's an obvious one Smile ...fast start.

I still have one doubt: with so many generation of "good engines", I mean "break points" (I would see 3 in this case: Fuel Mizer, Ramscoop Pr16, Galaxy Scoop), how did you manage not to get short on designs? With SD, I seem to be always limited because there are 3 types of mines and each upgrade is a pain, especially if you are at war and need combat designs.

Looks like SD is the best option for the IFE not NRSE combo, in particular because 1-you have some extra points, 2-you need to compete at the beginning with fast start economic monsters and 3-later on you have so many ships in space and all the dodging thing with the layers that you need to have complete fuel autonomy.

Regards,

YucaF

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