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Home » Stars! 2.6/7 » The Academy » Ramscoops, which one to use?
Re: Ramscoops, which one to use? Sun, 09 March 2003 05:47 Go to previous messageGo to previous message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
yucaf wrote on Mon, 03 March 2003 17:16

Micha wrote on Sat, 01 March 2003 16:21

Was that a rethorical question? Smile If not than my aswer is: I have. The one time that I played with ramscoops (SD race) I did get to the Galaxy Scoop, a wonderfull engine indeed.
In the end (2514) my techs were 25/26/20/26/26/16 and I was just about to get eny26 and bio17,



So you took IFE and not NRSE. What was your race design, or at least, the cost on Propulsion? What was the thinking behind this choice? This is no sarcasm, I really would like to understand what was the reason because I myself never find spare points to make that expensive choice instead of a (IMO) better one.

Thanks,

YucaF


Finally found some time to dig up that race (2 year old already) and give the specs:

NAME: The Dead Minds
PRT: SD
LRT: IFE, OBRM, NAS, LSP
HAB: 1 in 5
grav 0.31 to 3.68 (centered and wide)
temp -128 to 136 (centered and wide)
rad 48 to 84 (shifted to the right)
GROWTH: 19%
ECONOMY: (simple HG)
1/1000
12/9/16g
10/3/16
TECH:
weap cheap
con, prop normal
eny, elec, bio expensive
Box "start at 3" checked

Universe was: medium, packed, farther, ABBS, No random events, clumping. 10 players.

As you can see nothing special, weap cheap like everyone else, normal economy, normal mining, OBRM, rad to the right to find an ally with rad to the left.
Looking back I consider the "start at 3" a waste. Rest is fine. NAS and LSP is just a matter of taste and can be discussed under another topic. Wink
BTW I got 24k in 2450. Wink

Like I said it was the only time I played with ramscoops, it was also my first SD (became my favorite PRT) and I had read somewhere that SD were one of the races that "needed" ramscoops, reason was to power their huge and heavy SMLs and second reason to send them on covert missions. (Other races that "needed" ramscoops were SS and races that relied on heavy remote miners.)

So that's the main reason I chose to go with rams. Didn't build a single SML during the entire game! Laughing But I liked the fact that my MMLs could have a save warp10. Another advantage was that with a FM on your MMLs you need a fuel tank in the back but with the warp10 ramscoop you can put a cloack there instead. Smile Works wonders against interceptors! Twisted Evil

But now I know SD can do well without rams.
[Without SMLs too, they lay too big minefields and you can't use those big fields to make precision detonations, also they can't get 98% cloacked so I don't bother with that either, IMHO you go 98% or you don't cloack. But this belongs in the SD thread.]

Anyway in some cases (with cheaper bio for example) you might get bio12 before getting prop16 and that means you can already design your final MMLs with the 130 dispenser but you still have to wait for your engines ... OTOH you probably go for prop16 first since you want warp10 capable ships before "just" another better minelayer ... Grin This was the case in my game. My doom CCs were equiped with the prop12 engine (weap16 CCs had the prop9 engine), my BBs came with the prop16 engine, also waited to get con16 first and put the armor on my BBs Shocked Yes, and that was also the last time I played without RS Grin Gate-able BBs rule!

regards,
mch
...

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