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Home » Stars! 2.6/7 » The Academy » Ramscoops, which one to use?
Re: Ramscoops, which one to use? Thu, 27 February 2003 13:33 Go to previous messageGo to previous message
Stalwart is currently offline Stalwart

 
Chief Petty Officer

Messages: 74
Registered: November 2002
Location: Varies

Greetings All,

Quote:

My question is, just how important is it to have those Warp 10 engines, and does it outweigh the advantage of having vastly superior vessels in the late game?


Well here is my Response friend: What are the parameters of the game you wish to pursue? In order to establish a true answer for this question you must take into mind what your surroundings are going to be like, when you plan to attack, and what your PRT is going to be. For one easy answer to this question is that if you have IT as a PRT, it is always suggested to go with NRSE (And occasionally, if not often, CE) as yourstargates have the ability to have Unlimited Mass both in Late game but pretty early on in the game as well.

Now since that answer is rather obvious, you are probably wondering when it would appropriate to have ramscoops on a regular Basis. To be honest it depends not only on your universe size but also your timed plan of attack. In that effect one must look at the Different Time Frames of a game. Let me explain:

Tiny Game: Having NRSE Will not hurt you here, and in fact will actually help you due to the fact that it takes 2 years to get from point A to Point B with a Warp 10 engine, sometimes 3. Stargates in that effect are not really that important, though if you are playing a WM -f with IFE/NRSE/CE then you can horde some rather cheap gatable DLL7 Cruisers, or even horde frigates for that matter. Wars In this size universe usaully last until 2450-60 (If not sooner), which is sadly to early to take advantage of that Ramscoop tech anyways.

Small: In this size game the game is prolonged a bit till 2470 to 2480 (again, if not sooner) but again, the only time you will see to many ramscoops will be on smaller craft due to the fact that this is around the time when players are mass producing Battleships which carry the Warp 10 engine for faster Beamer Movement and use Larger Missle Boats to finish out the game. Again it is rather easy to get from point A to point B. There are exceptions to this, for example if you tech trade prop for weapons or con tech, it is viable to get those ramscoops that you want so much, though I hate to say it but you wouldn't really get a taste of its real advantages.

Medium+: In these size games Wars and the like are going to be prolonged in the hopes that players will get a foot hold into the universe. Having Ramscoops will indeed help here, especially for the races who plan to be on the offensive all the time. Again IT is one of the ONLY exceptions to this rule.

Just try to figure out when you plan to attack, and if that propulsion tech is really worth the wait. For example if you have *enough* tech to have a HUGE advantage over everybody else, but you decide to wait a good 80k worth of resources to get the tech you want... by the time you get it you loose that HUGE advantage... and sadly, those ramscoops, although cheap, are not going to help you...

Now I know you like the idea of having cheap engines and gatability. If that is the case try to start the game with a handful of Frigates and take advantage of their shield stacks. Later on Get cruisers that are gatable, and while you distract your enemy with a decent size fleet (fleet of about 20-30 and take it to their HW while you research) and get that 300/500 stargate, or if you have prop cheap, the 150/600 stargate. In some cases one is definitely better than the other, but when you are using NRSE, it is probably because you want an early advantage over your enemies, using that advantage to keep them constantly protecting their own space while you research and build up a bigger fleet for them to chase around. Though those who go with basic Ramscoops are usually the ones who plan on taking the game PAST the 2470 mark, where those Missile Boats are going to need the fuel after Rampaging through 10+ years of movement in Enemy space. Also keep in mind that as the game gets bigger, so does the space you have to span to get those ships together, making gatability and longevity a key factor, but for those games Tiny to Small you have
...




"Attaining one hundred victories in one hundred battles is not the pinnacle of excellence. Subjugating the enemy's army without fighting is the true pinnacle of excellence."- Sun Tzu

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