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Home » Stars! 2.6/7 » The Academy » Ramscoops, which one to use?
Re: Ramscoops, which one to use? Tue, 25 February 2003 22:13 Go to previous messageGo to previous message
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Ensign

Messages: 348
Registered: December 2002
Location: Murray, KY - USA
IMO, the biggest drawback to NRSE is primarily the cost and secondarily, the mass of the non-scoop engines. Therefore, I'm reluctant to take NRSE, because every time you build a ship it's much more expensive to build, and heavier. The idea of sticking 4 of those expensive warp 10 engines on each BB I build is too much for me to bear. The fact that ramscoops can scoop fuel when needed is almost irrelevant - I think I'd be willing to forego the extra RW points just to be able to build all my ships with ramscoop engine COSTS, even if that was the only benefit I got from it. With NRSE, you're stuck with far more expensive engines until tech level 23. That's a long time, a lot of engines, a lot of lost resources. Of course, you can always HOPE the MT will show up in a timely manner at the right place handing out the right component to offset this detriment. Mad2 Without NRSE, you get the galaxy mizer scoop which is tiny, inexpensive, very fuel efficient, and does up to warp 9 speed without any fuel use at all, and you get all that at level 20. Wonderful engine.

The biggest drawback to NOT taking NRSE is having to research tech 16 to get warp 10 technology. The only time you'll regret not selecting NRSE is at prop tech 11 to prop tech 15. Before and after that, having the ability to build cheap ramscoops is joy, joy, and more joy. Then there's the increased minefield damage. I'm careful in minefields, but if I considered that a critical factor, I have the option to build any engine the other guy can except the tech 11 engine (but I never do because of the cost). Only other drawback is that obviously, you don't get the extra RW points you'd get with NRSE.

And yes, I DO incorporate the latest ramscoop tech into my ships regardless of which ramsoop it yields, excepting the tech 6 Radscoop. My earliest jihad ships will use the tech 9 ramscoop, later ships will use the tech 12 ones until I research level 16 (and that tends to be a long time, usually arriving on the heels of W20 tech). With each improvement, ramscoops are smaller, go faster without fuel, and become more fuel efficient at high speed, with only a minor increase in cost. The radscoop I almost never build - I don't like it at all. It's very fuel inefficent at speeds beyond warp 6, and the radiation factor usually limits the usefulness of the engine. Warp 6 is too slow even in the beginning of the game. The FM is cheaper, has the same combat speed, and is a far more fuel efficient engine, so with IFE there is never a reason for using the radscoop. There is another engine at tech 8 (sub-galactic ramsoop) that I usually ignore too, the one that goes warp 5 without fuel. It's simply too easy to make the next step up in prop research, and use the FM if necessary in the meantime.

All things considered I'd rather not take NRSE, but IFE I always take if I can possibly swing it, because with the FM engine I can ignore prop research for a long time if I need to focus my resources elsewhere, and I can go warp 9 for long distances even in the beginning. Warp 9 from the beginning is the most important consideration there.

If I can't afford IFE without NRSE, usually I won't take either. I prefer ramscoop engines even if it means I can't have IFE, but then that tech 6 radscoop may come in handy for those early destroyer warships. I might consider going with extremely high rad habitat range too, in that case, with wider hab ranges in gravity and/or energy to compensate. The "neither LRT" preference over IFE/NRSE combo I'm sure, is most arguable of all that I've stated above.



I'M NOT AN EXPERT AND I'M OFTEN PROVEN WRONG. TAKE THAT INTO CONSIDERATION WHEN YOU READ MY POSTS.
Math? Confused Ummm, sure! Nod I do FREESTYLE math.

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