New stars! server clone proposal |
Sat, 29 September 2007 20:13 |
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yartrebo | | Petty Officer 3rd Class | Messages: 43
Registered: July 2006 Location: North America | |
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I'm busy writing the plans for a C-based stars! server. I intend it to work how the original game works, but I don't intend to copy real bugs or rounding errors.
If there are things that could be improved easily, I wouldn't mind doing so, such as improving pursuit of split fleets (my idea is to give the client the choice to either follow the largest piece or to split up her/his fleet and chase all the pieces).
Would it be useful to give the host the option of easing limits such as 512 fleets, 32k ships/fleet, 16 ship designs/player, max tech is 26, and so on?
Does anyone know what's going on with freestars! and if such a project would be useful? I do not believe it would take too long to code (a week or so full-time equivalent) as stars! itself has been very well reverse engineered and it appears to be straightforward code.
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