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Home » Stars! Clones, Extensions, Modding » FreeStars » New stars! server clone proposal
New stars! server clone proposal Sat, 29 September 2007 20:13 Go to previous message
yartrebo is currently offline yartrebo

 
Petty Officer 3rd Class

Messages: 43
Registered: July 2006
Location: North America
I'm busy writing the plans for a C-based stars! server. I intend it to work how the original game works, but I don't intend to copy real bugs or rounding errors.

If there are things that could be improved easily, I wouldn't mind doing so, such as improving pursuit of split fleets (my idea is to give the client the choice to either follow the largest piece or to split up her/his fleet and chase all the pieces).

Would it be useful to give the host the option of easing limits such as 512 fleets, 32k ships/fleet, 16 ship designs/player, max tech is 26, and so on?

Does anyone know what's going on with freestars! and if such a project would be useful? I do not believe it would take too long to code (a week or so full-time equivalent) as stars! itself has been very well reverse engineered and it appears to be straightforward code.

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