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Re: New stars! server clone proposal Mon, 01 October 2007 11:40 Go to previous messageGo to previous message
yartrebo is currently offline yartrebo

 
Petty Officer 3rd Class

Messages: 43
Registered: July 2006
Location: North America
Quote:

Perhaps you'll be better off by sticking to standard shapes 1st and waste time on candy later when everything else is already rolling.

But it would be nice if your "engine" had room for that candy from its inception.

I think you're right. As far as the engine goes, I'm planning on writing a simple engine that only handles standard stars! generation (random distribution, min distance between planets, optional clustering, brute force HW assignment). It won't take too long to write (less than 3 hours) so it won't represent much lost investment if or when I ever do get around to allowing more complex generation.

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