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Primitive ONE Sat, 15 September 2007 11:22 Go to previous message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

OK Everybody!

Here are the rules for Primitive ONE. The game will be played with anything over 4 players. Granted, with only 4 or 5 players it will be a small universe. 6 players+ will be a medium universe. Medium universe is the maximum size. All universes will be normal density. In order to get a more balanced game with regards to PRT's, EVERY PRT MUST BE DIFFERENT unless the game goes over over 6 players!

I do like the way that Matt came up with for handicapping PRT's so, I am using that method with modifications - However, I am not going to hurt any race with lower pop start. (Acc BBS is checked)

ALL PRT's are allowed. See the specific restrictions and exceptions section for the PRT's

This game will generate 5 days a week PERIOD. Don't ask for slowdowns they won't happen. There will be no votes for turn generation changes. There WILL be breaks for Christmas and Easter, Ramadan and Hanukkah and for other significant religious holidays of any faith - just notify me in advance. So, 5 days per week with holiday breaks - maximum of 5 days. Get someone to do your turns if you will be away.
{UPDATE}: There will NOT be any multi-generation of turns at the start.

Here is a link showing all the religious holidays.
http://www3.kumc.edu/diversity/ethnic_relig/ethnic.html

Under special individual circumstances a turn generation may be postponed by a day. Any race missing 4 turns WILL AUTOMATICALLY be set to inactive.

Now, for the Game Parameters and PRT restrictions:

Primitive One - Basic rules

Max growth rate is 8%

The tech zero fuel pod is banned - all races with this part in ships at start must scrap the ships on the first turn.

The Fuel Mizer is banned. All races with this engine in ships at start must scrap the ships on the first turn.

Weapons and Construction MUST be set to expensive.

The ONLY Stargate allowed is the 150/600 stargate. See special dispensation for IT.

No race may have anybody set to freind - EVER. Neutral settings are allowed. Make whatever agreements you want with neighbors. However, ONLY ONE race may ever be set to neutral status at any time.

Tech trading is banned - if you want something, research it. If you get lucky, you'll get a level of something via combat. {UPDATE}:With tech trading banned, so is the transfer of ships to any other player.

Random events will be ON - HOWEVER , in the event of a comet strike that hits a HomeWorld or a major populated world, an immediate regen will be done up to year 2450. OK Everyone - you get a chance at MT stuff! Smile

Start at level 3 box checked for expensive techs is allowed.

All shields are capped at Energy level 10 (Bear shields)
AR exception - AR races may use ANY shields on UNARMED transports (i.e. medium freighters and large freighters). AR may use ANY shields on orbitals.

Capital Missiles are ONLY allowed on Starbases (clarified as Starbase, Ultra Station and Death Star orbitals) Space Docks may NEVER have capital missiles - Except for AR (they can have capital missiles on any orbital). Only AR may use shields above energy level 10 on any orbital.

Primitive One - PRT Specific rules

IT - is allowed BUT, the 100/250 stargate is ONLY allowed on the two starting planets. Propulsion MUST be set to expensive. IT races MUST have Cheap Engines selected.

CA - Total Terraforming is NOT allowed. Bio MUST be expensive. Mineral Alchemy MUST be selected.

HE - HE racs may have a MAXIMUM growth rate of 5%.

AR MUST select Generalized Research.

SS MUST have Generalized Research selected.

JOAT must NOT have NAS, and MUST take Generalized Research

PP must NOT have energy cheap

WM - no restrictions other than the basic game restrictions

IS - MUST have Ultimate Recycling - the IS specific Fuel transport is BANNED.

SD - the Mini Minelayer is BANNED Any starting mini-minelayers MUST be scrapped on the first turn. Bio may NOT be cheap.

------------------------------------------------------------ ---

These are the terms of Primitive One - no changes will be made - do your testing, let me know you want to play and the game will start ASAP. I will only host the game so, do NOT password protect your race files.

I caution all players - this will be a slow going game. Every early weapon is valuable, (10 beta DD's can kill pretty much all early space docks), as is every resource spent building ships. Turns over the first 75 years take little real time to make. If you miss a turn or 2 it is very probable that it will have no significant effect on the outcome of the game or your realm.

Ignore your 'player score' as a measure of how well your race is doing. In one turn, if you achieve 2 tech levels and build 2 space docks you can easíly jump from 5th to 1st place in the score table. i.e. you can be shown on the score table in last place and it may very well be by only 1 point. Not only that, but your difference to first place may only be by 15 points or less. Test your race designs for the maximum you can get in resources over 50 years and use that race. Create a game plan and stick to it. The most common error in primitive games is spending too much on ships that you don't actually need.

Contact me at ptolemy (dot) stars (at) gmail (dot com) to send your race files.

Welcome to All, the game starts ASAP

Regards,
Ptolemy


[Updated on: Fri, 28 September 2007 11:00]





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