problem with chaff killing: ships do not close in |
Sun, 26 August 2007 16:18 |
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timo5316 | | Crewman 3rd Class | Messages: 7
Registered: June 2006 | |
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SPOILER WARNING: If you are a player in the current "Dawn of Man II" game, please do not read further. It may spoil the game for you and/or others. Thanks!
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Hi Stars experts,
I have some trouble with a chaff-killer design. Basically, my ships do not close in to attack the enemy chaff although they could. This is the design:
BC: 2xIS-10, 2xSBC, 2xCapacitor, 4xbear shield, 9xheavy blaster
1.75 speed+0.5 WM bonus makes for 2.25 speed and 3 moves in turn 1.
I ran a testbed with 2 parties. My own ships:
- some chaff killers of the aforementioned design
- some beamer BCs with the same design EXCEPT disruptors instead of heavy blasters
- DD BCs as main missile force
- chaff
The simulated enemy:
- beamer BB with heavy blasters
- shield sapper CCs
- DD CCs as main missile force
- chaff
Since my chaff is faster than normal chaff (WM "bonus"), his BB design is able to kill my chaff in turn 1. So I designed the beamer BCs with disruptors to kill his BBs (chaff-killer killer). What happens in round one is that my chaff killers only advance 2 steps, although they could do three and attack the BB and sappers CCs instead of the chaff. I calculated attractiveness with Stars! Calculator and the results are clear. The enemy's chaff attractiveness is much higher than the attractiveness of the other ships. And no salvo has been shot before such that the attractiveness could not increase due to damage. Battle orders are set to "maximise damage". So why don't my chaff killers close in and try to reach the chaff? I simply cannot find a logical explanation for this behavior. Any help/advice is greatly appreciated!
- Timo
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