Re: Best miner with ARM and an IT ally? |
Tue, 14 August 2007 23:36 |
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I struggle to look past the Ultra robot on a midgit miner hull (once you get to ulra tech, of course - I'd usually have one or two 'temp' designs along the way, that I'll typically try to trade out later to free up the slot.)
The Ultra hull is maybe a tiny bit cheaper, but it's not much cheaper... And the ability to gate between your OWN gates, to selectively boost minerals at any world at a moments notice (AR manage to mine the same year they gate!) really can be a colony saving advantage (even game saving, sometimes.)
As you approach the end game, ultrabugs get down stupidly cheap anyway... In my last game as AR, they got down to 1.3 resources per mine equivalent. Mmmmm. Ubercheap, instantly gateable mines....
Oh, and even consider using the QJ5 instead of FM on your final design (if you have IFE) just to save a couple of resources per ship. By that point it's rare to need to actually fly miners through space anywhere (in which situation you can use whichever older design you decide to hang on to for a while, for this.)
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