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SuperFreighter design? Sun, 12 August 2007 14:15 Go to previous message
gwellman is currently offline gwellman

 
Petty Officer 1st Class

Messages: 66
Registered: January 2007
Location: Seattle, WA

Assuming IFE, RS and no NRSE, and con cheaper than prop:
What sort of SuperFreighter designs are useful?

There may be a long period before Warp10 is available, so would you use the Mizer or the Prop9 ram until the Prop16 ram becomes available?

I can't imagine using armor in the shield/armor slot, but any shield better than Bear will be a waste compared to the base armor. (Yeah, Langston Shell seems the obvious best choice if one has it.)

The electrical and elec/scan/mech? Jamming seems like a good idea to reduce the attractiveness to and damage from torps and missles. Cloaking seems useless as the empty ship isn't heavy enough for the cloak to help much when loaded. Any fuel pods added would be a drop in the bucket. Cargo pods would be stupid - except I suppose that if one has the Multi Cargo Pod the added armor might be helpful (a way to add non-halved armor, like the Langston Shell would). Finally, what about man jets for quick battle withdrawal? Without them, a fully loaded superfreighter might not have any battle speed at all. (I think that answers the question about Mizer vs P9 ram.)

Having said all the above, I'm thinking depending on tech levels, the following are reasonable:
5 Wolve, 5 jammer10s
5 Bears, 5 jammer20s
5 Bears, 2 jammer30s, 3 Overthrusters

Ultimate design (subject to availability)
5 Langston Shell, 2 jammer50s, 3 Overthrusters

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