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Re: SuperFreighter design? Sun, 12 August 2007 21:38 Go to previous messageGo to previous message
Dogthinkers is currently offline Dogthinkers

 
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Registered: August 2003
Location: Hiding from Meklar
For the superfrieghters pre-warp10.... I'd go for the cheapest design I can, to free up resources and minerals for warships. I'd maybe add just enough sheilds to match the armour, no more. I'd probably use the FM for cheapness, but the warp9 ramscoop IS tempting, and it's not that big a cost. Superfreighters have a lot of fuel though, and often don't spent much time moving (or are happy to do it at slower speeds.) If I'm near a PP, I'll probably put coloniser on. If not, I'll make do with seperate colonisers.

As mentioned, a fast Galleon design is interesting for assaults/front line duty.

Once I have warp 10, then I'll build a more expensive design, for use on the front line. By this time resources shouldn't be so big an issue.

A few jammers isn't a bad idea (on more expensive designs.) Use just enough to make sure your cheapest possible freighter chaff design becomes more attractive to missiles.


[Updated on: Sun, 12 August 2007 21:39]

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