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Re: SuperFreighter design? Sun, 12 August 2007 15:11 Go to previous messageGo to previous message
Skaffen is currently offline Skaffen

 
Senior Chief Petty Officer

Messages: 90
Registered: December 2006
Location: Germany
Interesting question. Iīd suggest:

-use the prop 9 scoop

-5 crobies (added armor can make it mine-proof, the added weight is irrelevant compared to load carried and itīs highly improbable that you have better than bear available at that time. Even with RS Iīd say croby is the better bet than bear).

-2 jammers (10 or 20 depending on availability).

-1 colonizing module (Yes, yes, waste of slots...)

Iīve found that the presence of colonizers everywhere give a strategic advantage and freedom and from my babylon experience I can tell you that IS are hard pressed for ship slots (speed trap layers, leftover fuel exports, smaller freighters for keeping reds overpopped etc...). A dedicated colonizer hurts.

For defense if someone really wants to shoot down your orgy or invasion pop I donīt think 5 instead of 2 jammers will make the big difference. Letīs look at the numbers: Assuming a high-init BB with all comps to get the killing shot in early:

7 BC with jihads/dooms against 2 jammers 10: 68.02% accuracy
7 BC / 5 jammers 10: 50.46%
7 BC / 2 jammers 20: 54.42%
7 BC / 5 jammers 20: 29.44%

7 SBC / 2 jammers 10: 78,21%
7 SBC / 5 jammers 10: 60,65%
7 SBC / 2 jammers 20: 64,61%
7 SBC / 5 jammers 20: 39,63%

Ouch... A stack of 4 BBs with juggs will get instant kills even against the 5 jammer version. Against a croby design, without crobies much earlier of course. I donīt think that 25% difference in damage is worth the extra jammers against a colonizing module.

And even with 3 OTs the fully loaded freighter will have minimal movement (check it with Stars! calculator)

So OTs are ineffective, 5 jammers not that useful, scanners a total waste, you might as well slap the colonizer on and get the added freedom and the ship slot saved.

Special case: if playing against PP or a race that has been using packets in the past cloaks might make sense, that way even 2 normal stealth cloaks at 55% cloaking do a good job of hiding an empty freighter in orbit parked for lifting pop. Of course then t
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