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Home » Stars! 2.6/7 » The Academy » Hello, Colonization, and Fishing for Tech
Hello, Colonization, and Fishing for Tech Thu, 09 August 2007 16:05 Go to previous message
BunBun vonWhiskers is currently offline BunBun vonWhiskers

 
Crewman 3rd Class

Messages: 9
Registered: August 2007
Hello folks! Been playing Stars! For a while on the computer since 1994, and only recently found out that there is a message board here. Lots of good stuff to go through, and lots of ideas here for me to chew on, but I have a question to start, apologies if it has been covered before.

When I colonize a world, there is a chance I will find an artifact that gives me research tech resources. Does anyone know what the exact odds are of getting that tech boost, how much you get on average, and is it affected by any variables (habitability range, population dropped, pre-existing tech level, etc.)?

Basically I wanted to know if it might be economically viable at some point to go “fishing for tech” by building cheap colonizers, putting one hundred colonists each on them, and having them colonize nearby worlds. I guess you could also use this to “scout” planets to a limited extent, but the problems with that is 1 ship = 1 planet scouted, assuming it lands.

Still, I was thinking that if you have an HE race with Cheap Engines, there might be some viable way to build a bunch Spore Clouds and sent them out with some token colonists to get your research chance. If you get that chance each time you colonize a new planet, even if the colonists are all going to die because of habitability issues, there might be some overall benefit.

And if you try it with a tri-immune AR race, you could also have the awesome population efficiency of a 100 colonist world every time! Rolling Eyes

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