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Home » Stars! 2.6/7 » The Academy » Trading via pop drop.
Re: Trading via pop drop. Sat, 25 August 2007 22:34 Go to previous messageGo to previous message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
I prefer to use 6 planets for pop dropping tech trades, 3 sets of 2 planets. Although 2 sets of 3 planets would work too if you can find them.

Instead of dropping 400, you can drop 300, there is no pop die off between waypoint 1 of one turn and waypoint 0 of the following turn, so that pop can be 100.

If the defender is IS, then it's slightly better if they're w1 dropper, they'll always have 100 pop (counting as 200) for the w0 dropper, who will then need to drop 400 pop. If they're the w0 dropper, the w1 dropper will have to drop 500 pop a turn (to defeat 200 pop - doubled - and leave 100).

Here is the sequence for a world
Turn starts
Race A has 100 pop on world (if it has 200, Race A has to manually lift 100)
Race B manually drops 300 pop as a w0 order (400 if the world lost 100 pop last turn, and Race A didn't lift 100)
Race B now owns the planet with 200 pop (and a chance to gain tech)
Everyone researches, and pop can die off (rarely at this level)
Race A w1 drops 300 pop, capturing it (chance to gain tech, even the recently researched tech)
Race A will now own the planet with 100 pop (200 if 100 died off earlier)
Turn ends

This could be completely automated for Race A (except for setup and occasionally reloading freighters).



- LEit

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