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Re: Can we still play when autohost freezes? Thu, 26 July 2007 20:04 Go to previous messageGo to previous message
Dogthinkers is currently offline Dogthinkers

 
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Mr K wrote on Thu, 26 July 2007 23:19

haha, oops Embarassed how embarrassing.
I guess i just had an idea and scribbled it down here without looking at that info, but the answer *is* in black and white.

ok, with the possibility of generation aside... I may have not read deeply enough, but why do people seem to get upset about missing turns when the host is frozen?

does it generate a couple all at once when it comes back online if it's been frozen for a period greater than 2 generation deadlines?

Thanks for your help!


It's a mystery to me. When AH is frozen (as opposed to being completely offline) you can still upload fine. You just don't get an indicator that your upload went in. So I just upload twice to be sure Wink

If autohost goes *completely* offline, then usually I'd keep the game on hold while I gave the players a chance to get their turns uploaded (no more than 24 hours - their turn should already be made as usual, they just need a chance to upload...)

Coming off from hold on flexible schedules should only result in one gen (if the game is configured for a 'max x hours' style gen schedule.) With fixed schedules, then IIRC it's advisable to remove the schedule before coming off hold, then implement the schedule again after the game is rolling (i.e., more than 3 minutes later.)

If you are hosting a game, and it accidentally gens two turns instead of one, you can always rollback a turn (not great, as players have still seen a slice of the possible 'future', but still...)



[Updated on: Thu, 26 July 2007 20:04]

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