On the accidental breaking of NAPs ... |
Wed, 18 July 2007 23:41 |
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Soobie | | Officer Cadet 3rd Year | Messages: 270
Registered: May 2007 Location: Australia | |
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OK, a semi-hypothetical situation:
It is the early stages of a game (lets call it mid20s). Player A and Player B have a NAP which has been working out quite well (probably better for Player B than Player A). Player A has a significant resource, mineral and ship production capacity/lead over Player B (and possibly a reasonable tech lead in some non-essential areas, but otherwise tech is pretty even - both have tech sufficient to take out most early SBs at need and sufficient to build quite a few M80 bombers, etc).
Player B accidently pop-drops a reasonably populated Player A planet (lets say its a genuine accident - possible due to, say, a stupid tactical error by Player A because he was sidetracked by real world issues ) taking the Player A planet. Player B offers reparations because the mistake was genuine.
Player A would prefer not to enter a war with Player B: While Player A is confident of victory, his present build up is targeting another player. There are reasons why taking out the alternative player is preferable and the wrong war will be painful in the short, if not long, term.
Player A has a 3+ decision conundrum:
1) Revisit strategy, treat the NAP as broken and go to war with Player B (strategically not ideal and more costly than desired for this early stage of the game due to the need to redesign fleet and probable losses in the interim);
2) Accept lenient reparations and get on with the existing strategy;
3) Ask for high/exorbitant reparations and stress further a NAP which is now under considerable (albeit accidental) pressure?
4) An alternative not thought of?
(My personal preference is (2) but that's just me )
So ...
A) How would others handle a situation like this?
B) What other interesting scenarios have people been through with NAPs/Alliances that are shareable (is 'shareable' a word? )?
Cheers
S.
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