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Re: Another Stars!-inspired game: Cosmic Crises Mon, 17 September 2007 21:12 Go to previous messageGo to previous message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

How much scaling would you absolutely need to do? It might be more elegant to reduce that instead. As far as ships from different angles, you could probably get away with mirror-imaging or rotating the original image to reduce the number of images you'd need... how many angles are we talking about? If it's a lot - ie, sprites simulating 3d - it might be a better option to use full-out 3d models instead.

[Updated on: Mon, 17 September 2007 21:15]

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