Spoo/Narn files |
Sat, 11 August 2007 19:48 |
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In a few hours I am off to the sea. I'll be back on Sunday or Monday, 19th/20th and most likely won't have time to do orders for the Monday turn.
Feel free to look out for a permanent replacement for the Spoo. Andrew seemed interested but only as a temporary replacement I think... can't hurt to ask him (hinting at Andreas).
Game files for Spoo and Narn can be downloaded here:
Spoo-Narn.zip
Orders for 2498/99 are done and uploaded.
Some tactical hints:
* Somehow slowing down Hayks in the centre. Most likely with the usage of heavy jugger-ultras and sapper-BBs (keep on building those and bringing them in).
* Playing cat&mouse in the SE: Hyaks have scrapped their bombers, so they aren't a big threat at the moment and the time can be used to try some runs on Hyak/Ipsha planets. Since the HYaks are stronger, keep in mind that the Spoo fleet has a range of 100ly, Hyak only of 81-ly... but supporting Narn bombers are only of mini-design (fuel!) and of 81-ly range.
* Try to keep the Spoo-minefields intact while sweeping the Hyak ones to keep them on their toes (that's what DD Blue Corsair and FF Light Corsair are for).
* Build whatever is necessary for our planned joined manoeuvres.
* In 2499 2 designs could be deleted: FF Blind Response, Enforced Enlightenment (mm80-bomber transfered to Narn). I've made a mistake in using 2 slots for a b17-cherry design and another for a b17-lbu. Thus I would rather suggest not to continue building those but to either build one new b17-design with 4 cherry/4 lbu OR waiting for the b52.
Tech trade by conquest:
* drop 400pop on planet 3M TA3 each year
Narn:
* drop 500pop on planet Mocha and 300pop on Sheridan each year
* use the Narn CCs and FFs for general skirmishing and hunting
[Updated on: Sat, 11 August 2007 19:51] Report message to a moderator
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