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Re: Overall AR economy formula Thu, 05 July 2007 11:22 Go to previous messageGo to previous message
joseph is currently offline joseph

 
Lt. Junior Grade

Messages: 440
Registered: May 2003
Location: Bristol
You goals and end point are the same.
However the route you take to get there is different.

Dogthinkers takes the low road (low resources).
and you take the high road (high resources).
Dogthinkers will be in pop land before you.

What will happen is you will get 2 curves (both heading up) for resources. And also 2 curves heading up for pop.

Dealing with the pop curve first (because its simpler) Dogthinkers will be a bit steeper and will reach max pop first (probably a number of years before yours does).

With the resource curve yours will rise faster to begin with (while filling good worlds and DT fills poor worlds) at the middle they will be raising at about the same rate (both filling average worlds)
at the end yours will rise slowly while DTs rises quickly (while filling bad worlds and DT fills good worlds).
If ammount of pop was not included then yours would be better (at all points in time) both for total resources and resources per turn.

What Dogthinkers is hoping is that the increase in pop of his method over yours will produce more resources due to more pop
and at some point the extra resources from pop will be larger than the loss of resources due to living in lower hab worlds.

This point will come.

The question is if the point comes soon enough that the later years where he has more resources per turn are sufficient to give him more total resources over the whole period.

On top of this you also have to factor in the idea that early resources are worth more than late resources.



Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"

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