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Re: Overall AR economy formula Thu, 05 July 2007 00:22 Go to previous messageGo to previous message
Dogthinkers is currently offline Dogthinkers

 
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Registered: August 2003
Location: Hiding from Meklar
But it's not ideal for all cases. The game is just not that simple. Having a higher population makes you more able to handle losses due to enemy action, and to be able to exploit newly gained worlds. You also need population to be able to exploit red worlds. If you fill your breeders, where will the population come from to fill those needs? This is why I choose to play a little bit below the 'simple' resource curve - sacrificing ~1-2% of (current) resources to gain nice population reserves, seems a worthwhile sacrifice to me. As always, it depends on the current in-game situation. Models and theory help to prepare us, but once the game starts... Kinda like the time as -f IS I dropped all my half-made orgies onto my planets in the 40's, sending my population growth negative, so I could (successfully) resist a rather nasty -f CA who had just eaten my homeworld.

Incidentally, when I looked at a fixed pool of planets, all my optimisation models told me I should let my planets grow freely, once all were over 25%. This was looking at a variety of durations between 20 and 50 years and despite a very cheap and arbitary single year travel time between worlds. I was a little bit surprised to see this result, at the time, as it's so unlike the other races Laughing

As I've mentioned, in the very early game I emphasise short term resources, to ensure I can take and hold the territory I will need. In the early to mid game I emphasise population growth to ensure I will *remain* competitive. In mid to late game, I will emphasise resources, to secure victory. I really struggle to see how this is a 'wrong' strategy.

I should add, I'm not talking about extremes here. I want to keep the breeder worlds at 50% or less (not so low as 25%). Below the breeders, I'll still fill top down, just as you suggest - The 75% worlds will get filled before the 50% worlds do - it's just that the 90%+ worlds won't get filled for a long time - they're too important a source of population to let them go above 50% for long.


In 'The End', my popul
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[Updated on: Thu, 05 July 2007 00:37]

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