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Re: Overall AR economy formula Tue, 03 July 2007 01:52 Go to previous messageGo to previous message
Dogthinkers is currently offline Dogthinkers

 
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Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
Yeah... I agree that Planet count and quality feel like the biggest 'drivers' of an AR economy, more so than population or technology.

However, if my resources were above the formula you have given, I would consider my population management to have been *poor* not good. I usually want to be below that value.

Why?

If I'm beating the formula then it follows that I have more population on the high-hab worlds than the low hab worlds... This is sub-optimum for growth and, depending on the phase of the game, often sub-optimum for the resource integral.

If I want to maximise my population growth (and thus my resources 10, 20, 50 turns from now) then I should be doing the reverse.

It's a tricky balance, as always - more resources in the short term, versus more resources in the mid to long term.

In very early game, I probably want resources to pay for my expansion. In early to mid game I probably want to maximise population growth unless I have a critical need for resources. In late game I probably want to maximise resources.

With regards to dropping divisor to 1/9. That is certainly nice... It gives 5.4% more resources. More to the point, it gives thm right from 2400. If by spending the same points into hab you can improve the average hab by ~5% then that would be a comparable investment (better in the long term due to higher growth as well as the resources, but gives a slower payoff!) The times when one will be better than the other, will depend on the hab you've managed to buy already, of course.


[Updated on: Tue, 03 July 2007 02:00]

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