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Re: Lowest Viable PGR Sun, 01 July 2007 16:49 Go to previous messageGo to previous message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
iztok wrote on Sun, 01 July 2007 21:01

Just try moving 2 QJ-5 PVTs, loaded just to 80% three W-9 jumps far, and you'll see how much fuel you need for that, and how much those supporting 8 FX cost. IMO you better forget that solution with -f race, because they need to move LOTS of pop very early.

Maybe it is not that bad? Rolling Eyes
Has 17% PGR so starts later and expands with less?
It is 2-immune so below 6-7 greens in 190 ly range should be quite unlucky draw?
For 2-immune it is rarely a winner to take 2 years longer trip to 2 clicks greener hab colony?
Unlike AR -f does not want to spread thinly so it may carry 2 years to each closer green?
It may have LF long before most of closer greens are populated?
It may actually need about 0.5K res into (all together) fuel transports but that is hardly a biggie since it invests about 0.7K res less into (each and every) colonies terraforming?
If it needs to fly farther than 190 ly it probably has some docks OTW too?
IS does not lose as lot as others by arriving one year later since it grows OTW?

What i dont like there that most of the 2-immune speed advantage is taken back by more research needed, clumsy expansion and fight (CE) plus bigger fleet needed (no RS). Also it has no scoops so fueling the early attack fleets is expensive. I dont think it comes out of it all as winner above standard 1-immune -F IS.


[Updated on: Sun, 01 July 2007 17:05]

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