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Re: Lowest Viable PGR Sat, 30 June 2007 00:30 Go to previous messageGo to previous message
Soobie

 
Officer Cadet 3rd Year

Messages: 270
Registered: May 2007
Location: Australia
After reading this thread, had a play with low growth IS. Here is a race that shocked me at how well it played in a testbed and has low PGR. It has some BIG weaknesses that would NEED to be hidden via correct research focus on croby FF and diplomacy (used DLL7, so bit quicker combat speed to FM but still cheap). While it has early access to gates (which it can build easy and use well) ... sadly, mini croby FF came very late for IS - about 2422 (could be my bad play though) Sad

PRT: IS
LRT: ISB, IFE, NRSE, CE, OBRM, NAS, RS.
(Yes, big lots LRT: RS costs 20 but is must have; Could go without IFE, NRSE, CE but took for start Prop 5 and cheap min engines for later min hungry TG & IS-10. Also, could have given up NRSE, but wanted IS-10. NB: I don't mind CE, others hate it.)
PGR: 17%
12/24/12 (!) No G. (Facs have 20 yr payback for late years when too much G and everything overpopped)
1/1000
10/4/9 Never short on mins even with OK fleets.
Weps: Normal. All else Exp. +3 checked
11 pts to surface mins

And the hab? ...
G imm
T imm
R 80-100 [Also tried Weps normal with rad 0-20; not lot diff)

(OK, lots probs with 2i, but fun Smile )

[31K in 2450 in Small Normal with 2 AIs. Only got about 18K in tiny, packed but had crap hab draw. Tech was OK - not as bad as I expected. Early research in En was hurtful. Limited hab and all 100% means overpop starts a bit early. Started building some facs around 2441. Had a couple of worlds built out around 2448 giving about 2.5K R, which I think is decent for what behaves like a -f early. Started to see mins deplete in the last couple of years when they started building multitple missile BBs. BBs only had bears. Probably a mistake - should have built beamers, but meh.]

The one I felt more comfortable with though was the 18% -f 2i with Con normal. What was more fun was the 19% true -T (all else the same). Only found 1 way to get workable 20% 2i, but it wasn't really usable - too much MM. 16% PGR -f gave 3 cheap techs, so can go more traditional -f, get min
...



[Updated on: Sat, 30 June 2007 01:26]

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