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Re: Lowest Viable PGR Fri, 29 June 2007 13:09 Go to previous messageGo to previous message
Traveller is currently offline Traveller

 
Warrant Officer

Messages: 118
Registered: March 2007
Location: Ft Lauderdale, Florida, U...

I made a spread sheet where I just type in the number and type of ships in my fleet and how many turns it takes to arive, and whether the planet is already colonized or not and it works out how many people to load for the trip.

Quote:

The other school of thought, to which I subscribe, is to maximize your race's advantages. Make that 19% IS race act like a 21% race and look at the advantages you'll get! I'd be interesting in hearing the philisophical viewpoints of some of our luminaries on this point - play to your race's strength or use those strengths to bolster other aspects of the race?


I totally agree, you can compound the growth rate even further by taking one imune too. Your ultimate capacity drops a bit, but you also get more play for intersettlent, and MUCH faster pop growth before you run out of space.

I think a 19% one immune is the most logical way to play IS in a non duel enviroment. I never played IS before Basic Training and never really gave it much thought, but the fuel transports + x2 defenses make it a great early fighting race, croby ships make great middle game hordes, and the orgy + overpop make it a great end game race. Tacyons are just the icing on top of a very powerful race.






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