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Re: Lowest Viable PGR Fri, 29 June 2007 12:24 Go to previous messageGo to previous message
Thor is currently offline Thor

 
Crewman 1st Class

Messages: 29
Registered: May 2007
Location: California

joseph wrote on Fri, 29 June 2007 07:48

Due to the grow in space being 1/2 your normal growth you should always use an even number (unless you have a very good reason not to).

Even numbers make the math easier, but not by much. Quick - how many colonists should I put on a 21k medium freighter for a 4 year transit? I don't know - that's what spreadsheets are for. Smile If you're playing IS I highly recommend using Posey's spreadsheet or creating your own for this. Just remember that on a colonising flight you have to take all the years into account (overflow on the last year will be lost, otherwise), whereas for standard pop transport you can use one year less and the overflow will land on the planet when it arrives.

Quote:

As for how low you can go - IS can (comfortably?) go lower than others due to making up some of the growth in transit.

There are two schools of thought on this. One is to use your races advantages to find points on the RW. Here, you can lower an IS's growth rate because you will get growth in transit (which is important in the early years) and you'll get flying orgies later in life.

The other school of thought, to which I subscribe, is to maximize your race's advantages. Make that 19% IS race act like a 21% race and look at the advantages you'll get! I'd be interesting in hearing the philisophical viewpoints of some of our luminaries on this point - play to your race's strength or use those strengths to bolster other aspects of the race?

Cheers,
Thor

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