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Home » Primary Racial Traits » AR » Divisor settings.
Re: Divisor settings. Wed, 27 June 2007 18:22 Go to previous messageGo to previous message
Soobie

 
Officer Cadet 3rd Year

Messages: 270
Registered: May 2007
Location: Australia
crr65536 wrote on Thu, 28 June 2007 01:49

Soobie wrote on Tue, 26 June 2007 18:06

So the mid-divisor ARs may do well in a test bed, but they will be screwed in a real game?


By "mid-divisor" do you mean between 10 and 25? If so, then no - they shouldn't even do well in a testbed (relative to their counterparts). The thing is, at 1/10 you get the best resources, but if you start increasing the divisor, the penalty for increasing it even further becomes small.

What I'm basically saying (and I'm sure most would agree) is that the difference between a divisor of, say, 11 and 12 is much bigger than a difference of, say, 21 and 22 - even though both changes would be worth the same amount of RW points.

For this reason, if it was worth it for you to increase the divisor (for whatever reason - hab, growth rate, etc.) then it would be even better to increase it more - and thus if people increase it, they usually choose the maximum.



Ran a test with an AR with 17 and had about 30K res in 2450 with almost no MM after yr 35. Tech was 16/16/9/17/6/4, Jugs didn't come til 2450 and should have had Armas in a couple of years after. Forgot to turn off no randoms and HW got hit with a meteor in 2446 which actually buggered things up a bit. Universe was tiny packed. made sure 3 planets were out of production pushing out mainly BBs and the odd miner. For an amateur like me who has only used AR in practice once and who is still learning heaps, this seemed decent.

Would I really use the race? Probably not. MM was hellish the early years, tech gain was in the wrong order (Bio4 not until 2428), each planet didn't have lots of res and the mineral crunch lasted 30 years (actually a bit self inflicted, as I had cons7/elec4 early but didn't build miners - just dumb.)
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